About a year ago, I remember someone named Grady Hendrix – a writer from Slate.com – contacted me to offer relevant info of World of Warcraft concerning the social aspects of the game, anecdotes, and whatnot. I remember mentioning the Hakkar widespread disease bug that affected all cities of the game, and other anecdotes. Time passed, and I had already forgotten about this.
It is been a year, or so, and to my surprise, I got an email from Grady Hendrix today. And Blizzplanet is mentioned. Gasps! Thanks, buddie! After reading through his article, it made me feel annoyed, yet made me laugh, made me remember old memories, brought up nostalgia, and a variety of emotions. Specially the end of the article. Haven’t you spent few hours with total strangers, and had fun. Saved someone’s arse, and got yours saved a few time as well … and suddenly have to depart separate ways? That feeling is sad. Why do we feel such emotion on a virtual world, is beyond my comprehension.
- One Night in Azeroth by Grady Hendrix
The email reads as follows:
“I don’t know if you remember me, but a while back I contacted each of you to ask for assistance with an article I was writing about World of Warcraft for Slate. It wound up being too long and too “difficult” for Slate and many months passed while it was re-written and passed from outlet to outlet like an unloved puppy. Finally it found a home at n+1 and I wanted to send you all the link.
My apologies to everyone who was cut out of this – there were many more stories included in the original piece, but that’s showbiz I suppose. And my deep gratitude to all of you for your assistance.
All the best and thanks again,